Rift PVP Warlock Guide

Any coments, feedback, or suggestions would be greatly appreciated.

44 Warlock / 7 Necromancer / 15 Archmage

As of Rift 1.5 I have switched to this spec

48 Warlock / 0 Archon / 15 Archmage

http://www.dissb.com/dissbs-1-5-build-48-warlock-0-archon-18-archmage

Slight tweak to my Rift 1.5 build

45 Warlock / 0 Archon / 21 Archmage

http://www.dissb.com/latest-rift-1-5-pvp-build-45-warlock-0-archon-21-archmage

Why not 51 Warlock you might ask?

http://www.dissb.com/51-warlock-vs-dissbs-warlock-build

This guide will cover 5 main topics:

    1. Overview
    2. Abilities
    3. Mobility
    4. Survivability
    5. Spell Rotation

1. OVERVIEW

I have been playing a Warlock Mage since the launch of Rift.  Initially my goal was to play a highly mobile mage utilizing my kiting and positioning skills learned from previous games.  After hitting level 10, I began to PVP via warfronts constantly fine tweaking my build to match my style of play.  By the time I hit 50 and acquired adequate PVP gear, I realized I could become a dominant force not only in the backline but up front too.

The first thing I noticed and loved about this particular build was its simplicity.  Learning new spells, keybindings, and different souls can be very overwhelming to any gamer.  This is a great build for the person new to Mages all the way to the more experienced Mage.  It is a great class for duels, solo pugging or running premades in warfronts.  I have been playing this build for almost 6 months, and I am still learning how to improve my game play.

Strengths:

  • Simple to Play, there are a lot of passive abilities in this particular build.
  • Easy to Kite, All DOTS do not require you to face your target.
  • All damage is Death Based, other than Valor, Death Resist is their only defense.
  • No Mana Issues – Sacrifice Life: Mana.
  • Ability to Heal – Warlock Armor, Life Leech, Draining Bolt, Mortality and Reconstruct.
  • Great Crowd Control – Snare, Silence, Stun and Fears.
  • Excellent Area of Effect Spells – Devouring Shadows and Radiate Death.
  • Opportunity Procs – Ability to Instantly Cast any spell.

Weaknesses:

  • Unable to Flee or Teleport Away From Danger.
  • Lack of Burst Damage.
  • Lack of Heal Debuff.
  • All Abilities are Purgeable.

2. ABILITIES

Damaging

  • Dark Fury – Instant Cast 2.5 Stun which does good damage, used as a finishing spell in conjunction with Draining Bolt.
  • Dark Touch – 2nd Hardest Hitting DOT.
  • Defile – Powerful DOT that consumes charge, if I am at full charge I will often lead with this spell.
  • Degeneration – Channeled Spell, our only way to purge buffs.  Best time to use is when detaunted.
  • Devouring Shadows – This spammable AOE spell has several effective uses.  Assuming there are multiple targets, I like to chain cast this spell after every 2 ticks opposed to full duration cast.  This is done by casting your 1st Devouring Shadows, hit your keybind for Devouring Shadows and reposition your next cast anticipating where the enemy will be, wait for the 2nd tick, move forward by clicking on both mouse buttons and left click on the placement of your Devouring Shadows to recast.  Great finisher if the target is under 10% health. 
  • Draining Bolt – Powerful Instant Cast Bolt that hits hard and heals for half of the damage dealt.  This has a slow travel time and is your most reliable finisher.
  • Life Leech – Other than being low on health, I rarely use this spell unless I get an opportunity proc and my target is still above 50% health.
  • Mortality – Great Spell if you can get the full duration off, often you will get CC’d.  Best used after Break Free granting 5 seconds of immunity to crowd control effects.
  • Necrosis – Often lead with this DOT because its duration is a few seconds longer.
  • Neddra’s Grasp – A lot of people do not like this spell.  I like it because it is another Instant Cast Ability that has the potential to do damage, and is also used for Radiate Death.
  • Radiate Death – The key to this spell is setting your target up by positioning yourself in a manner where your target will move toward their group, thus resulting in a well placed Radiate Death. 
  • Void Bolt – Single Target spell, best used after an opportunity proc.

Crowd Control

Unless used for defensive purposes or to setup for a killing blow, I am actually not a fan of using crowd control abilities because I do not like to trigger immunities.

  • Choke – Rarely use, same immunity timer as Dark Fury which does decent damage.
  • Dark Fury – Instant Cast 2.5 Second Stun, used to dismount or stop a fleeing enemy.
  • Fear – Never use except when retreating and a teammate needs help peeling an opponent.
  • Mass Fear – Only reason to have 44 trainings in Warlock.
  • Wither – Same as Fear.  Great to help kite Elites in Scion.

Utility, Survivability and Buffs

  • Break Free – Our only way to get out CC.  I tend to use it whenever it is up but should really only be used when in dire need.
  • Detaunt – I rarely use this ability because I tend to damage everything in sight.  Best used for fights when outnumbered.  If fighting 2on1, always detaunt the DPS and focus on the Healer.
  • Neddra’s Essence – The ultimate life saver against multiple targets focusing on you.  Knowing whether this spell is on cooldown often dictates my style of play, backline or leading the push up front.  Also having this ability available is a great way to lure and extend enemies.
  • Neddra’s Might – Purgeable Buff which equates to roughly 400 Health. If your Warlock Armor is gone, this is probably too.  For the benefit of the team, make it a habit to cast this after every fight.  You never know who had their buffs purged or came to the battle late.
  • Reconstruct – Luckily this channeled ability can be used during combat.  If you are engaged in a fight and are at really low health, break LOS and try and get a few ticks off.
  • Rune Shield – I don’t use this that often because if I know I am going to engage the enemy, I like to save the charge and lead off with Defile.  I will use it after a battle if no enemies are in sight, helps against stealthed rogues.
  • Sacrifice Life: Damage – Activate this before applying your DOTS.
  • Sacrifice Life: Mana – One of Warlock’s Strengths, never ending Mana.  Use this ability if you are full on health and blood thirsty procs.
  • Shadow Life – Another Life Saver that lasts 20 seconds.  If Blood Thirsty procs, the health you receive is based off your new hitpoints.
  • Warlock Armor – This ability has 3 built in mechanics to it, reflective shield which heals you and increases the damage you deal by 10%.  I said it once and I will keep saying it again, it is absolutely imperative you always check your buff bar to see if it got purged. 

2.  MOBILITY

Opportunity

Opportunity at Rank 5 – Your spells have a 10% chance to reduce the cast time of your next spell by 100%.

Basically, you will want to cast your DOTS at maximum distance while weaving back and forth until your opportunity procs.  You must keep an eye on the scrolling combat text to see when it procs.  This will allow the warlock to always be on the move.  If you are being chased by someone and you can’t afford to stop, keep reapplying your DOTS while kiting until opportunity procs.

Rift 1.4 brought an interesting change to opportunity.

  • Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
  • Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.

Initially, I thought this would impact the warlock tremendously.  However, after extensive play I did not notice a huge difference.  What I did notice was after an opportunity proc followed by a void bolt, opportunity would have a higher chance to proc again, thus resulting in back to back void bolts.  Do not be surprised if another opportunity procs, I have casted up to 6 instant void bolts in a row.  Now that is what I call true burst damage.

Damage Over Time Spells (DOTS)

The key to playing a successful Warlock is the ability to cast your spells while moving.  There are 4 DOTS in this spec:  Dark Touch, Necrosis, Defile, and Life Leech.  There is also another ability that acts like a DOT, though not classified as one, Neddra’s Grasp.

All of these DOTS are given boosts by passive abilities trained in the talent tree: 

  • Neddra’s Influence                        +81% Death DOT Damage 15% +  66%
  • Potency                                            +5% Critical Hit Chance                 
  • Dark Power                                      +10% Increase in Spell Damage
  • Improved Warlock Armor             +10% Damage Dealt
  • Death’s Ally                                     +5% Death Damage
  • Planar Attunement                        +15% Spell Damage vs Players
  • Disastrous Consequences             +10% Critical Hit Chance when Proc
  • Overload                                          +30% Damage in Critical Strikes

3. SURVIVABILITY

Primary Stat for PVP

  • Intelligence – Increases Spell Power, Spell Critical Rating and Max Mana
  • Wisdom – Increases Spell Power and Mana Regeneration
  • Endurance – Increases Health

Many people believe Intelligence is the primary stat for Mages, now this may be true in PVE, it may not hold true in PVP.  It is strictly my opinion that stacking Endurance is more beneficial to a Mage than Intelligence.  You need to be able to survive otherwise you are of no use to the team. 

Dead DPS = 0 DPS

Stacking Endurance also helps key abilities which are determined by your health pool:  Blood Thirsty, Vitality, Reconstruct, Shadow Life

http://www.dissb.com/primary-stat-for-mage-in-pvp

Warlock Armor

A key component to our survivability is Warlock Armor.  Not only does it help with an increase in your damage by 10%, but it also acts as a very effective damage shield which heals you. 

IT IS ABSOLUTELY IMPERATIVE YOU ALWAYS LOOK AT YOUR BUFF BAR TO MAKE SURE THIS DOESN’T GET PURGED

http://www.dissb.com/warlock-armor

Mass Fear

Your first line of defense is against MDPS is Mass Fear.  This completely stops stealth rogues popping on you, and the rushing Warrior.  After casting Mass Fear,  begin applying your DOTS as you create distance between you and your opponent.

http://www.dissb.com/mass-fear-a-must-have-for-warlocks

Neddra’s Essence and Shadow Life

Your second line of defense is Neddra’s Essence and Shadow Life.  One of the mistakes I made early on was casting this ability back to back.  If you are getting focused by multiple people, you are probably better off using Neddra’s Essence.  If you are getting focused by one person, and just need the extra hit points, then use Shadow Life.  Be very careful as both of these abilities are purgeable.

Mortality

Mortality is an unbelievable AOE ability in PVE.  However, in PVP it is really difficult to chanel this spell in its full duration without getting CC’d.  A good tip is to use it after casting Break Free, allowing yourself 5 seconds of immunity. 

Healing and Potions

Although the Warlock is not directly a healer, the class has many different abilities that can heal.  Unfortunately, the warlock does not have the ability to heal others.

Equip yourself with potions and consumables.  There is absolutely nothing else in this game you will want to spend your currency on.

http://www.dissb.com/rift-potions-and-consumables

Overall Awareness and Pre-Kiting

Of all the items listed above, this is the most important of them all.  Nothing will save yourself more than the ability to analyze, anticipate and react to what is going on.  As a Mage, you should always begin by positioning yourself in the backline constantly surveying the situation.  Features on your User Interface should always be monitored such as:  buff bars, mini map, raid frames, combat and chat log.

http://www.dissb.com/do-you-have-what-it-takes-to-be-a-leader

http://www.dissb.com/practicing-awareness-2

Spacing and the ability to pre-kite when in possible danger is also a key component to survivability.  Always make sure you are in max range of the opponent you are targeting.  If they move forward, you move backward and vice versa.  Be patient and wait until the right moment to move up and lead the push.  Most importantly, recognize and know your limitations, this can and will only be gained through experience.

4. SPELL ROTATION

Blood Thirsty

My build and aggressive play style completely revolve around Blood Thirsty.  Being able to consistently deliver the killing blow to an opponent will enable you to do the impossible.   I often kill enemy pets if I am low on health or about to reposition myself from the backline to the frontline.  The sound of a Blood Thirsty proc is very unique, but be aware of who actually got the killing blow as it could easily be a teammate standing next to you.

http://www.dissb.com/most-over-powered-thing-in-rift-blood-thirsty

Rotation

I like to break up the rotation into 2 parts: 

  1. Dot Application – Necrosis -> Dark Touch -> Defile -> Neddra’s Grasp
  2. Finishing Rotation – Void Bolt -> Draining Bolt -> Dark Fury

Dot Application should be done at max range, while Finishing Rotation should be done as close as possible to target.

There are plenty of variables here that could change the rotation, but for the most part it is:

Necrosis -> Dark Touch -> Defile ->  Neddra’s Grasp -> Void Bolt -> Draining Bolt -> Dark Fury

Note:  If at or near full charge, I will lead with Defile.

The key to your spell rotation relies on opportunity procs.

If your target is under 50% health, and your opportunity procs, you want to move in toward your target while casting void bolt, draining bolt and Dark Fury.  Void Bolt and Draining Bolt have extremely slow delivery, so walking toward your target will reduce the travel distance.  Ideally all 3 of these abilities will hit at the same time.  If that doesn’t kill them, you can always cast Devouring Shadows as your finisher.

http://www.dissb.com/how-to-add-burst-damage-as-a-warlock

Note:  If you notice your target is taking significantly less damage use this opportunity to cast Degenerate.  Detaunt and many other Damage Reduction abilities can be purged.

Another thing worth mentioning is keep an eye on your targets buff bar to see which DOTS are active on your target.  You never know what DOTS were resisted or Dispelled, so make sure all 4 DOTS are applied before your start your finishing rotation.

http://www.dissb.com/warlock-tip-of-the-day-what-do-you-look-at

Comments

  1. Frizzlepot says:

    Awesome post. I have been running this spec and comparing it with Necro/Lock (Soul Purge) and full Warlock (Empowered Darkness). This does seem to be the better of them all and LOVE the mobility. I found soul purge to not be entirely useful since you have to stand still and it is a big arrow to the caster saying attack me. I like Empowered Darkness but it is only useful some of the time as opposed to having consistently high dmg through this build.

    Keep up the great posts!!!!

    I would like to know how you cope with healing clerics?

    • dissb says:

      Frizzlepot,

      Excellent points you bring!

      Soul Purge is a really nice spell, but not at the expense of dropping Mass Fear or Overload. I mean there are alot of really nice spells, but we can’t have them all.

      I have repeatedly tried 51 Warlock, and you are absolutely right. It is very situational, sometimes you don’t have the charge when you need it or maybe its on cooldown, 30 seconds is a long time. But I really feel handicap without Necrosis. I think alot of people dont realize how often I am the one leading the pushes and standing still to cast life leech is against all my principles.

      I wrote a short post about how I deal with clerics. It really depends on who the cleric or chloromancer is. Sometimes you just got to respect a good player and move on to another target. I did write a short clip on it today.

  2. Damaslaus says:

    Hey Dissb, since i started using your spec, after a few battlegrounds ive been constantly getting targeted, rogues and warriors will pretty much constantly gang up on me. What advice can you give to help survive these situations? I usually AOE fear them, detaunt the higher dps’ one then dot up the rest of them, but i find my warlock armour/life leach doesnt heal me anywhere near enough, and mortality just gets me silenced.

    • dissb says:

      Hello Damaslaus,

      Well, I am going to assume one rogue came outta stealth and the other rushed you really giving you no time to pre-kite, which should’ve been your first line of defense.

      If that is the case, my normal reaction would be to Mass Fear, start running away or toward your teammates if near, and pan your camera to see if they used break free. I would then detaunt whoever broke free, pop a healing potion or two depending on health, double check my warlock armor, then begin casting my DOTs waiting for an opportunity proc to cast a life leech and look to finish one and proc blood thirsty.

      You can always cast Dark Fury to stun anyone that broke free from Mass Fear since they are on different immunities.

      Of course any of this could be changed depending on the situation, but that is how I would handle it. From the sound of your situation, maybe you are not running away as soon as you cast Mass Fear?

      • Anonymous says:

        Very good information dissb within your site its been a real help to me. i have even changed from my chloro/lock spec to try yours and it’s working fine, though I do have 1 or 2 questions. Basically rogues/warriors once they target me i am having a lot of trouble keeping them at arms length. Once stunned they can take me down pretty easily. I cannot get a decent amount of room between myself and the enemy before they are back on me, any ideas or helpful hints would be greatly appreciated

        • dissb says:

          Sure, stacking endurance will help alot. There is a rare greater essence that gives you 50 endurance when attacked by melee. I had this equipped for the longest time and is a good way to add 500 health vs MDPS. Breakfree and mass fear should always be your first priority. If you are low on health, pop some health potions and make sure you have your warlock armor up. Defense first before you ever cast an offensive spell on them, you would be surprise to see how much health they are at just from your warlock armor alone.

          There is a good explanation of what I do up top…

  3. Aiwendil says:

    Dissb awesome guide but could you do a video about best in slots including essences and runes because iv’e been looking around but having trouble finding stuff about runes and essences, obviously the prestige 8 gear is the best but i need help with runes. also i noticed you dont use a staff?

    • dissb says:

      Aiewendil,

      Its been so long since I have equipped other runes I forget what the lower level ones are. I think my very first blog talks about all the essences and runes I have equipped. Search for Primary Stat in PVP.

      I switch to sword and totem for 1 reason, +10 Endurance over the staff.

  4. Jural says:

    Say,

    I just hit R2. What spec do you recommend for a new R2…mostly Dominator?

    What did you play at that early rank where we do no DPS?

    I love the guide, but I just think I am too low a rank yet.

    Thoughts?

    • dissb says:

      I would put at least 44 into Warlock, 8 Necro, and 10 AM. You really want to get as much practice with your warlock. It takes 100′s of warfronts and being put in certain situations to really develop your game where things just become second nature and instinctual.

      • Jural says:

        Thanks, dissb.

        I see your point. It’s good to get the muscle memory working, even if you aren’t doing much damage.

        I did roll the spec. However I was only posting about 14000 dps on the scoreboard, while some were at 100,000.

        I have to say, though, that your videos have changed the way I approach pvp now. I used to charge right into the thick of it, and get wiped; I now am learning to get the big picture and look for my opportunities.

        Jural

        • dissb says:

          Yes, that is the key…Analyze whats going on and then act accordingly, if you can do that, you will have a wonderful experience in any PVP game.

          • Jural says:

            I think the wisdom here is that you recognize what your character can realistically do, and what it cannot do in the given situation.

            For example, in a PuG, it is unlikely that your character can win the match for the entire team. If you are stuck with an undergeared team, then you are not likely to win. Thinking otherwise is “superhero thinking”, that is created by the PvE side of the game that encourages that.

            But pick-up group teams are very random, and the opponents can have an *extreme* advantage that is insurmountable.

            Knowing what is realistic goes a long way towards eliminating rage and frustration.

            It can be enough knowing that you did what you could very, very well.

            And only you will know it.

  5. Nybaem says:

    Hello, my name is Nybaem from Belmont shard. I am very new to PVP in Rift… As well and a fresh 50 within the last week. I have to say I watched your posted videos after I started looking for warlock pvp advice. It took awhile to understand your concepts, but Tonight I had the privilege to get into a Port Scion with you. I queued as a 51/15/0 lock chloro, but decided to change to a full heal spec once I saw you was in the run. I studied your movements and your attack strategy the whole battle. I clearly now understand on a whole new level what you are shooting for in pvp. I learned a lot watching while healing you and the rest of the Warfront leading to a very good win tonight. Keep up the good work and I will be promoting your PVP site to others that I come across.

    • dissb says:

      Wow, I had a pocket healer and didnt even know it. Thanks!

      Thanks for commenting, it means alot to me that people are finally understanding. It is quite potent when played correctly. It is absolutely gratifying knowing people such as yourself are seeing the light at the end of the tunnel. When played correctly, there is absolutely nothing 1 or 2 enemies can do to you, it should take roughly 4 people to kill you. Its all about positioning and survivability.

  6. shizammmm says:

    good job dissb thanks for answering what ur specc is i have been playing my p8 mage and doing good with it do u drop dots on everyone u see first then target one down?

    • dissb says:

      Thank you shizammmm

      No, I normally just tab target and whatever it gives me is what Im attacking…I am a little unorthodox because I actually like killing tanks. I will switch around if that target is known to be tough to kill though.

Trackbacks

  1. [...] If you play a Mage, I recommend checking out Dissb’s Guide for the 44 Warlock / 7 Necromancer / 15 Archmage spec that Frizzlepot uses and loves: http://www.dissb.com/pvp-warlock-guide [...]

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